The Legion comes …

So Legion creeps ever closer – after waiting so long for new content, suddenly there almost seems too much to do.  And a lot of it seems to be not particularly well documented.

Oh the bigger things that came with the pre-expansion patch were well known .. the wardrobe and the class changes for example.

But some things have taken me by surprise – the number of things that have gained “toy status” was nice and fairly easy to deal with, but then you look at your professions tabs – sneak a peek at the “unlearned” section (unlearned?  Doesn’t that imply we knew it once?) and realise there is a massive list of things that you have not yet learned – not even including the ones not in the game yet.

Some of these are new and can be bought off various vendors, but others are just patterns that you somehow missed along the way.  Most people will probably just shrug those off, but I just know at some point I’m going to want to start going through that list.

Speaking of vendors – I learned recently of a new vendor in the sewers in Dalaran (Northrend) that spawns only occasionally and then buggers off, who sells a toy and a couple of other interesting class-specific items.  I’ve still not managed to get him, although I now have a couple of alts parked where he spawns in the hope I’ll be lucky.  At least I used the time well, going through talents and sorting out my UI on the various alts there.

Once I’ve got him, I’ll have to work through the useful list on Wowhead.

Not long after the patch, the first Doomsayers arrived in the main towns.  You could speak to these to receive a pamphlet and, if you collected all 12, you gained an achievement – “It All Makes Sense Now“.  This achievement does not show up on your list until you’ve completed it, and takes a while if you’re doing it the conventional way as there is a cooldown between receiving pamphlets.

Currently, there is a trick to this, as the cooldown is removed when you die.  So what a few of us in guild did was find a doomsayer near a graveyard, then drop to our deaths close to it – resurrect taking resurrection sickness and run/fly back to the doomsayer for another pamphlet.  There’s some useful information on this post on Wowhead.

Then there is this new fishing thing that I only learned about yesterday.  I don’t know if it’s “as intended” or a bug, but suddenly fishing has become the big thing as people set up raid groups to fish in garrisons, to try and get the mounts: Riding Turtle and Sea Turtle.

I already had one of these, but joined a group just basically to see what it was all about.  I have the achievement needed in order to take part but it was difficult to get into a group regardless.  I signed up for 5 different groups before I managed to get into one – I wasn’t particularly prepared as my bags filled up pretty quickly (you have to loot the cavedwellers that spawn, as far as I can tell, in order to be in with a chance of getting the mounts) but contributed as much as I was able – yet I was still kicked out of the group, I assume for not fishing fast enough, although there was no explanation.

As least I’ll be prepared for next time – or may set up one myself so I can avoid those pug leaders that have a superiority complex.

The other thing I’ve obviously had to do, is sort out my addons – most seem to have survived the patch fairly well, but there was one notable exception – Auctioneer.  I know it usually takes a while longer than the rest to update, because there’s so much to it, but having gone through the 700+ salvage crates (!!) that I’d had stashed across my account, I had lots of stuff to auction off and just couldn’t wait.

I did a bit of research and discovered Auctionator.  For what I needed, this was perfect.  It simply checks to see if what you’re selling is already on the auction house and then gives you an undercut value to post with (which you can adjust).  In fact this part of it was much easier than Auctioneer.  So I’ve now switched to that.

I’d also been struggling with the wardrobe.  It is a brilliant system and a breath of fresh air as far as my creaking bags, bank and void storage were concerned.  The main problem was – I wasn’t really sure that everything was saved there, without checking first.

I checked the first few, then after that just the occasional thing, and then by pure chance discovered that one of the items I’d been holding on to was NOT stored by the wardrobe.

So I turned to addons again, did a bit canimogitof research and came across “Can I Mog It?” – which is excellent.  It will tell you if you already have a look stored in your wardrobe, if it was gained by a different item, if you can learn it, if you can learn it on a different character or if it can’t be added to the wardrobe at all.  It has the occasional glitch currently – boiling down to it sometimes saying you haven’t learned an item, but another class can – yet when you transfer it to that character it turns out you have already learned it.  But that is easily dealt with.

I can highly recommend that addon for anyone who is interested in adding to their wardrobe.

Now I’ve got all those sorted, I have a new mission to go back through various raids and instances to fill in the blanks – and to find all those tier tokens I have lying around, to get them exchanged for even more items!

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“Selling yourself” works two ways ..

Alternative Chat made a blog post recently that was a bit of a departure from her usual posts, in that it was a request for readers to “sell” their guilds to her, in the hope that she would join them.

Which is fine, but I did wonder if perhaps she was selling herself short in the process (or perhaps failing to sell herself properly!).

When you’re looking for a guild, you’re basically looking for a new home whilst you’re in-game – people will spend hours playing and the guild you’re in, the people you interact with, can make a huge difference to how you perceive and enjoy – or not – the game itself.

In order to find a guild that enhances your gaming experience, you need to find one that “matches” your personality and play style.  There is really no point being in a casual guild that fishes for fun if your passion is PvP or raiding.

One thing that didn’t sit right with me on that post was firstly the overall feel that she felt she would be a “catch” for any guild – that guilds should be falling over themselves to have her join them.  Yet she said virtually nothing about what sort of guild she was looking for.

So take note … guild leaders and those recruiting for guilds are, usually, not just looking for warm bodies to fill the guild – they’re looking for people who have the same general outlook and enjoy similar things to current guild members; the same approach to the game.  And to ascertain this, they need information from the potential recruit.  A little bit about your real-life situation, how it may affect your time in game, whether you’re a focussed individual who has specific goals in-game or is just happy to dabble in various aspects; what times you normally play and how regularly; if you want to join in events, what days/times you’d be available.

The other thing that would ring alarm bells with a recruiter are saying things like “I’m in a dead guild, and it’s my fault”, “I don’t make friends easily” and “I have a L100 character who’s gear isn’t useless”.

The fact that there is also a proviso to her joining any guild, that she will write blog posts about it too, would also be off-putting for many.  I’ve seen her posts and, although they’re entertaining and often to the point, they’re also often a bit on the negative side.  Which I understand in a way – after all, people more often tend to write about things that annoys them, than stuff that doesn’t – and that type of post is more likely to gets responses. So the assumption is that the majority of blog posts regarding any guild she joined would be negative – and very few people enjoy bad press.

So I’m hoping Ms. Chat finds somewhere to hang her WoW hat and call home – somewhere she is comfortable, can let her hair down and be herself, with people who can accept what she is and what she has to offer (whatever that may be).

For others considering looking for a (new) guild, I’d say the following:

Be honest with yourself first and foremost.  Know what you want, what you enjoy and what sort of guild will suit that.  If you cannot work that out, you’re going to be exceedingly lucky to find a suitable guild straight away – and the more you “hop” from guild to guild, the less attractive as a guild member you’re going to be.

I do the majority of the recruitment for our guild and the first thing I’m looking for is an open and honest application.  Sometimes I can simply tell, from the amount and content on the application, if people are going to fit with us.  There is a specific demographic that has a much higher chance of “fitting” with us.  That’s not to say that those outside of the demographic will not fit .. but just that there is less likelihood.  And that’s not saying anything negative about them – it says something about us.

I’ve found that a much higher proportion of younger applicants tend to lie or mislead on their application forms – either by omission, misunderstanding or simply because they think the information being asked for is irrelevant.

A lot of questions we ask during the application process are solely to understand the person applying (and we always base our decisions on how we feel an individual will fit in .. it’s nothing to do with the character you join with – the character does not interact with others, it’s the person behind the character that does that).  One way we understand people is by doing an honesty check .. if you can’t be honest on your application, when you’re supposed to be showing yourself off in the best light, then you’re not going to be honest in the guild.

Now .. I’m not expecting anyone to come online and blurt out everything that happened that day, or tell everyone their deepest darkest secrets.  I’m just checking to make sure people are able to be honest WHEN IT COUNTS.  For example when we organise raids, we expect people to self monitor and be honest if they muck up – it’s much easier (and causes less drama) if we know why a wipe, for example, happened – because then we can work on it, try alternatives, try to avoid it happening again.  If there is a disagreement in guild, that people can be honest with themselves and each other – dishonesty leads to exacerbation of problems and drama – which we don’t like.

Once the honesty hurdle has been overcome, it is simply a matter of assessing if the person applying would fit.

Sometimes it’s an obvious rejection – we’ve had people apply from the wrong realm or faction (with no intention of moving), we’ve had people applying who are looking for a raiding environment we’re unable to provide – we’ve even had one person apply to join for a completely different GAME!  Other than the fact that quite obviously these people had not researched us properly before applying (and the first page of our website would provide all of the information these people needed to realise we were NOT the place for them), of course they were rejected because we were the wrong place for them.

Other times decisions take longer .. during which time I research their previous guilds, what sort of guild environment they were used to; their achievements – what they enjoy doing in-game and, sometimes, speak to previous guilds to find out more.

So all of that is worth bearing in mind.  Not all guilds will go to that trouble – some will do no research, some will do more – some will require voice chat interviews and “trials” before they will accept you.

This leads me to the second thing you should be doing if you’re looking for a new guild: research.

Once you have established what you want out of the game, what you have to offer, and what you’re looking for – you need to research guilds.  Don’t just accept the first offer that comes your way in trade chat – do a bit of homework.  It will save you time, effort and possibly upset in the long run by knowing what you are looking for, and then actually LOOKING for it, rather than keeping your fingers crossed and jumping from guild to guild.

The resources I would recommend are the Blizzard forums – check out both your realm and the “Looking for Players” forums.

If you’re interested in raiding, check out the Wowprogress website – for realms that are suitable for you, then the guilds suitable for you – often guilds will have recruitment posts describing themselves and links to their websites.

Take your time – watch trade chat, watch who talks on it, who advertises, what those adverts say.  Shift-click on character names in chat to see their guild name and then do a /who for that guild name to see how many are online – if there are only one or two online at a peak time for you, then it’s not the guild for you.

Have a look at the in-game guild finder (type /gf in the chat pane) and take note of guilds that look suitable.  Again do a /who for those guilds during your peak times.

Any that still seem suitable – search for them in your browser (use the guild and realm name) – you may come across websites for them and more information about them.

If they’re still suitable, speak to one of them in-game (check first to make sure they’re not in a raid or dungeon).

Make sure you find out all you need to know before you start an application process, whether that be filling in an application form or simply contacting someone in-game.

VonFeasel and Feasel .. the Dodgy Darkmoon Duo

WoWScrnShot_110614_091032

There is a new Feasel in town, so I thought I’d let you know the team that I use.  This team works for both Feasels .. for the original one, you could probably swap a levelling pet in too – it just depends on luck, really.

This is the team I use:

WoWScrnShot_110614_090958

Personal World Destroyer: Metal Fist, Repair, Quake

Fluxfire Feline: Pounce, Flux, Supercharge

Darkmoon Tonk: Missile, Shock and Awe, Lock-on

As you can see, they’re all mechanical.

For VonFeasel, I find the best tactic is group damage .. I prefer to kill them all, slowly, than have to pick them off one at a time .. not least because his second pet, Mr Pointy, does a lot of damage, so taking most of his health before he even gets to attack seems like a sound plan!

So I start off with the PWD and Quake.  This lasts three turns and does damage to the full enemy group (although Syd may avoid most of it).  Once that has finished, I’ll go for Repair, which also lasts three turns.  You will probably find that on the second turn, PWD dies .. but being mechanical he comes back and then repairs up to full strength.  Do another quake, and then a couple of Metal Fist.  He will probably die at this point.

Next I bring in the Fluxfire Feline (who has always been my go-to pet for Darkmoon Faire anyway).  if Syd is unprotected, use pounce first to take some health off him, and then use Supercharge and Flux (otherwise go straight to Supercharge and then Flux) .. remember, we’re trying to take as much health as possible off the back-line pets.

After that, I just play it by ear.  Syd should be about dead by this point so finish him off with Pounce .. if you’re lucky the Feline will still be alive to take out Mr Pointy and start on Otto – once the Feline dies, bring in the tonk and use Shock and Awe and Missile.  It should only take a few shots to finish Otto off.

You can then heal up your pets and take on the original Mr Feasel – and I basically use the same tactics for him.  If you’re careful, you can probably bring in a lower level pet (but not too low) in order to gain some experience .. I’d recommend starting with the lower pet, as the Darkmoon Eye (Judgement) doesn’t do a lot of damage generally .. then just swap him out for the PWD and continue on from there.  You may need to bring your levelling pet back in to finish off  Fezwick but it is just a matter of experimentation.

Enjoy 😉

A Change of Pace

Here in the EU, we had a very long maintenance on our WoW servers last Wednesday and, while Blizzard were fiddling with the undercarriage of their servers, something happened to curtail my play time rather considerably.  From that point until now, so far, I’ve been unable to log into my home server (ie, the one I play on most often).  Following experimentation, there are lots of servers I’m unable to log into, but weirdly, some I can.  Most of those I can log into are in the same few battlegroups, but just to make things more interesting, that isn’t always the case.

Strangely, I’m also unable to view my main guild information on the Armories whilst on the profile of a character in that guild.

WoWScrnShot_070714_071737

It’s a lie, I tell you

Apparently all I’m able to do on my main realms is successfully view the realm list and see that others are able to log on … *sigh*

In the meantime, I’ve had an enforced change of pace … the ironing pile hasn’t been this low for quite some time, I’ve been bugging Blizzard on the support forums and I’ve been having a play in the Warlords Beta.

I do kinda feel like I’ve arrived at the Beta in the middle, as there are a lot of “regular” people this time that were invited to the Alpha (ie, not a “private” friends and family test) … so people are often referring to places I’ve not seen.

Beta is very obviously still Beta … there are graphical glitches all over the place, NPC’s in positions and places they obviously shouldn’t be, “placeholders” for everything from NPC’s to quest items and fairly major phasing issues.  However, it does still delight at times.

Weirdly .. it’s the small stuff often that surprises me.  A couple of expansions back, Blizzard introduced a change that blew my socks off and I still marvel at today – the change in the way water looked and reacted.  They changed it so that it acted more like water … you walked through it and left ripples in your wake, it reflected the area around it.  Even now I often deliberately change my route so that I’m able to paddle through water!

Beta introduced a new effect …. now, when you walk through tall fronds of grass or fields of flowers, they are pushed to the side.  This was the first moment in Beta when I did a little “squee” out loud.   I also spent a considerable amount of time walking forwards and backwards through flowers .. mounted and unmounted .. in fact I was concentrating on flowers so much, that I didn’t notice this in the background:

What the ...

What the …

Next thing I knew, I was dead … so of course I got back up and tracked it down:

Yes ... that is me hiding behind the building .. !!

Yes … that is me hiding behind the building .. !!

I ended up in a secondary raid group to try and kill this world boss … meaning there was already 40 in one group and ours filled up fairly fast too … but someone may have been watching, because about 5 minutes before we would have killed it, the server died.  A couple of days later I WAS in a group who managed to kill it, but obviously no loot table has been assigned to this guy yet.  Be aware, when you do come across him … he hits hard at long distance .. the best tactic seems to be to stay at range in front of him.

Other than that, I’ve been having a play with the Garrison, which is a new feature of the next expansion and a version of “player housing”.

I used to play, many moons ago, an MMO called Ultima Online – that is the first and only time so far that I’ve encountered player housing and that was TRUE player housing.  Everyone could buy and place their own house, or club together and buy a bigger house – up to castle sized.  You could pretty much place a house wherever you wanted, where you found the right sized space – the “house” started off simply as a building plot of a specific size and you made your own design – you could decorate it how you liked, you could make or buy the furnishings, you could place chests to put your treasure in, and you could lock the house up or leave it open.

I’d love if Blizzard could do something like that, but for now, we have Garrisons.  My experience of the Garrison is rather limited at the moment, and plagued with bugs on the beta – mainly due to phasing issues and a problem with the follower quests, however, it does have great potential.

One of the major problems I’d seen in Ultima was the eventual lack of buildable space – Blizzard combats this by making the Garrison phased.  Only you (or someone you are grouped with) can see and enter your garrison.  Everyone’s Garrison is on the same plot, but phased – so you can only ever see one at a time.

In Warlords, the Garrison is more of a village .. you have various NPC’s wandering about, you have a couple of basic plots already occupied and then you have to go out into the world and discover the plans in order to build more buildings.

Your new "home", should you choose ..

Your new “home”, should you choose ..

Planning your Garrison layout

Planning your Garrison layout

Hurrah!  New building plans ..

Hurrah! New building plans ..

Did you notice the hippo-type creature in the background … you can tame those with your hunter!  Very cute looking, but rather heavy on their feet …

Hip-hip-hipporay!

Hip-hip-hipporay!

On my travels I’ve also found numerous “treasures” .. similar to the chests on Timeless Isle or the Treasures of Pandaria, these are one-off finds per character than will give you various goodies .. sometimes it will be a trinket, a piece of armor or a useful item of some sort, other times it will be professional materials or stuff to help build your garrison.  Depending on your highlighting options (as default, currently, there is now a “highlight” around “useful things” … NPC’s that you are needing to talk to for a quest are often outlined in yellow, for example) … the “treasures” are outlined in purple.

I’ve also encountered numerous “rare” mobs .. the ones with the silver dragon around their character plate.  These are shown on your minimap, when nearby, with a skull – some are fairly easy to kill, others sometimes require a little help – they currently don’t seem to be “taggable” meaning that anyone who helps with the kill gets some loot .. and they ALWAYS drop their specific loot for anyone who loots them.  Another change is that they are only rare the first time around .. if you spot them again later, they will no longer be “rare” and will just be treated as a normal mob as far as loot is concerned .. however, they do still seem to retain their “rare” attacks and health (or at least the couple I’ve killed twice, have).

Speaking of loot, there now appears to be an extra possibility when killing mobs … there is apparently now the chance that, instead of getting a “green” quality item, it may be upgraded to a blue or even purple quality.

Another change, which may be a nod towards Rift or Wildstar, is the bonus quests.  As you are exploring, entering certain areas will just pop-up bonus quests for that area – which I suppose is an upgrade to those quests where you used to kill something by chance, and it would have an additional quest as loot.

Finally, for now, one of the first things I did when I got into the Beta, was look to the skies.  No .. not because I was soooo greatful!! ….. because one of the main things I loved about outland was the sky, and the moons in it.  The sky still looks pretty impressive …

Oooooh ... pretty!!

Oooooh … pretty!!

Feeling Let Down

Many moons ago, Blizzard announced their “connected realms”.  Following a lot of research, we (myself and guild members) came to the conclusion that our realm would probably be one of those that, eventually, would be “connected”.

Not realising it would take quite so long, we got all excited and decided to create another guild on the same realm, but on the other faction, so that we could experience the other side of things.  Most of us have a lot of alts and primarily play Horde, so were hoping that, when we got connected to another realm, we could create a bunch of Alliance alts on that realm, and still play together.

As I spend a lot of time looking after our Horde guild, I was looking for a volunteer out of those I trusted from our current guild, to run the Alliance one – initially just to keep things ticking over, but potentially to do the whole shebang – including online presence of website, facebook page, twitter, etc.

One of our well-respected high ranking Horde members volunteered to be that person – he regularly played, he was organised, he was level-headed and he already had high level alliance characters so knew the Alliance landscape.  Various of us created alts, we created the alliance guild and we had a brief flurry of activity.

Unfortunately, as the weeks slipped into months and very little was mentioned about connected realms, and nothing about ours, less and less people logged into the alliance guild – I popped in from time to time, but was basically hoping to level after the realms got connected, so didn’t do much.

Two days ago, I logged in after some time away, to discover the guild was pretty much in storage … the roster showed that most people had not logged in for months.  Including the GM.  He’d also not been online in the Horde guild for ages, and had not contacted us at all.  There was the odd character that had been on fairly recently, but I didn’t know them .. most characters had their “main” horde name in notes, but these didn’t.

I was a little concerned about this .. a guild member in our Horde guild had recently told us a tale of a previous guild they were in, where a similar thing had happened .. the GM had not logged in for months .. and then a random member from the guild had managed to take it over, demote or kick the other guild members and steal the contents of the guild vault.

Obviously I didn’t want this to happen .. not least because it had a link with our Horde guild and I didn’t want the Alliance “version” of our guild to get a bad reputation.

So this morning, when I logged in, I saw that the automatic dethroning process had kicked in, and immediately set about taking control.  My character was in the middle of no-where .. I had no access to mail boxes or banks and had no idea where the closest ones were – and to be honest that was not my immediate concern.  I simply wanted to ensure that the guild stayed linked to our other guild and in our control.

So I just clicked on the button to take control, changed the Message of the Day, posted a note on our website, our Facebook page and Twitter, letting people know, and assumed everything else would continue as normal.  I didn’t see any point in changing anything until the guild got used regularly.

Within a very short period of time, I received a very terse message from the guy I had entrusted the guild to, basically complaining that I hadn’t tried to contact him before the “takeover”, saying good luck and goodbye.

I was gutted.  I had acted immediately, in what I thought was for the best of intentions, yet here I was, my first contact for months from this guy, and he was basically accusing me of taking part in a hostile takeover.

Twitter isn’t the best place to go into any detail, although I tried to explain myself.  I also apologised and said if he wanted it back, he could – that I’d just done what I had done, to safeguard the guild.

He sent a reply saying he just wanted his stuff back from the guild vault (he’d apparently been using one of the tabs as a private, personal storage area) and to be done with it.  That he wasn’t planning on playing again until Warlords came out.

So I logged in, only to find that he’d removed his one alt from the guild, and sent me roughly the same message in-game (he wanted his stuff back) – but he wasn’t online.  I logged into our main Horde guild to find that he had already been online and removed all of his characters from that guild too.

Now I feel awful.  I feel really bad that this guy, who I’d always admired and liked, now views me as an untrustworthy guild-grabber.  I’m wondering if I should have waited until I’d managed to contact him direct prior to acting – but then would I have left it too late?

I’m also feeling let down by him.  I’m very proud of our Horde guild.  I helped create it in early 2007 – I was an officer for a while, then when the GM gave up playing, he handed the reins to me.  I’ve been running it since then, with the help of a few officers, but mostly (and I’m sure those officers won’t object to my saying this) on my own.  I’ve organised the vault, the roster, raiding, raiding alliance, potential mergers, recruitment, websites, twitter and facebook virtually solo, simply leaning on the officers when things got too much.

When the opportunity came to create the Alliance guild, I wanted the same for the future of that guild, but just knew that I was unlikely to have time to do the same for that guild as I do for our main guild.  When this particular guy stepped up and volunteered, I was relieved.  It was in safe hands.

Yet I feel let down that, although the guild isn’t particularly busy at the moment, and requires little admin, the one thing that SHOULD have been done (the GM to turn up occasionally, to keep the guild safe), didn’t happen.

I spend hours and hours every week NOT playing WoW, because I’m looking after the Horde guild.  Was it too much to ask, for someone to simply turn up occasionally on the alliance guild, to keep it safe for us?  And now, I’M the one feeling like I should back down, apologise, that I’m in the wrong for doing just that?

I don’t know – it may be just that I’ve finally succumbed to the cold that my family has been infecting our house with, and my brain has gone all mushy – notwithstanding hindsight, what would you have done, especially bearing in mind the horror stories I’ve heard about other guild take-overs?

A Call for Change

You may have noticed I’ve done a few posts recently about PuG groups, and my experience in them.

Luckily I’m fairly thick skinned and, even when something REALLY annoys me in a group, I try not to let it show in my interaction with other group members.  But boy, it’s sometimes difficult!

My general policy is that, if it is possible to live with the person causing the problem until the end of the instance, then I will, for the good of the group.  However, at that point I will generally tell them that they are going on “ignore” and have lost a potential healer for future groups.  If they’ve been particularly bad, I’ll report them too.  Admittedly this means that I reduce the pool of available group members, but I’d rather wait for another 10 minutes than have to deal with a torrent of abuse, etc, from a bad PuG.

Unfortunately, the /Ignore option in WoW sorely needs an overhaul.

Why, for example, when I ignore someone on say, my shammy healer, does that person also not become ignored on any of my other characters?  It’s not like they’re going to be any better to be around just because I’m on a different character, and why should I allow them that benefit?

Looking at it another way … why, when I ignore someone, am I only “ignoring” that one character?  It’s not that character that is a horrible person, or a bad player .. it is the person in control … and they’re not likely to be any more polite just because they’re on a different character.

They don’t know me … I could be their next door neighbour, their school friend, their mom, their dad, their grandad, their nan … I could be a new player to the game taking my first gaming steps, I could be 12 or 13 … I could have some severe disability or suffer from depression … we’ve seen the stories before, we know that all sorts play, and one of the massive benefits of WoW is that it doesn’t matter WHO you are … what matters is HOW you play, how you interact with people … and how you do that can affect people in dramatic ways, for good or bad.

Taking the point further … that when you click that “ignore” button, you should be able to ignore an entire account, with your entire account … this action should also be noted against each account.  There should be a note against the person being ignored, and a note against the person doing the ignoring.  Over time, as that “ignore” button is pressed, there should be some result … those who have a large amount of notes against their account should feel the consequences .. especially for those getting a lot of ignores against them.  And they should be able to see these rack up .. there should be a viewable section on their character or account screen, that shows how many times that button has been pressed, the current consequences (say, lower in queues, or only being placed with others of a similar “rank”) and where the next consequence is likely to happen (ie, “after 2 more ignores against this account, you will no longer be able to queue with any random players”).

There should also be a wearing-off period, where, over time, the earlier ignores drop off .. so that, if they behave themselves, slowly their “ignore” rank will head back towards a neutral setting … what do you think?

The Good & the Bad of PUGs

I’m going to get to the point soon where I might rename this blog “name and shame” !!  Perhaps it’s because the times I can get in to level my shammy tend to coincide with those times that the rudest players are mainly on, I don’t know, but I’m experiencing a lot of inconsiderate players at the moment.  The problem is, a bad dps isn’t a major concern .. it’s usually fairly easy to get another one and generally a bad dps simply means they’re having problems with doing damage or hitting the wrong thing, or standing in the wrong place, and often dying .. the worse that can happen is that they stay dead :p

As I’m the healer, obviously I don’t have any (major) problems with the healing (although I have occasionally nearly let someone die because I got distracted *eek*) .. but it seems that a lot of the rude/inconsiderate players are tanks.  I’m assuming (hoping) that they are actually simply inexperienced, don’t know how it’s supposed to work and have just queued as a tank because it comes up as an option and it means instant/faster queues.  Some of these “tanks” can’t really be classed as bad players .. I’ve had them before who are immensely apologetic .. they try hard and quite often we can muddle through an instance regardless .. but it’s all about self and group awareness – especially for the tank who is supposed to be keeping threat on everything around him.  The worst player is the one who (a) doesn’t know how to fulfil his role and (b) blames someone else for his lack (unfortunately, usually the healer).

Today, I came across a pair of bad players who also happened to be inconsiderate and downright rude .. a dps/tank combo.  Luckily the rest of the group were nice and obviously felt the same as I did … here’s a little bit of the “conversation” (I’ve removed most of the names, but didn’t feel the urge to be kind to those who weren’t kind to me!):

[Me]: hi
[DPS]: hello

This is the point where the second pull happened, which was a huge one .. two or three packs of mobs.  I kept most alive, but one dps (I’ll let you guess which), died under a massive pounding that was not healable …

[Unibetkiller-BurningSteppes]: NOOB HEALER
[Unibetkiller-BurningSteppes]: RESS
[Me]: i know :p
[Unibetkiller-BurningSteppes]: noob
[Unibetkiller-BurningSteppes]: bb healer
[Me]: hmm .. and who was dead?
[Unibetkiller-BurningSteppes]: kick healer
[Me]: do what you like .. it wasnt a healing problem :p
[Unibetkiller-BurningSteppes]: noob u are healer so heal me!!!!!!!!!1
[Me]: you are dps .. so dps without pulling threat!!!!
[Unibetkiller-BurningSteppes]: lol
[Unibetkiller-BurningSteppes]: go fucking away
[Me]: and be nice to the healer, or you don’t get healed :p
[Notnot-BurningSteppes]: unibet are is my friend he pulling for me
[DPS]: It’s saturday morning, you get the rude kids playing. I’d rather kick the abusive one 🙂
[Me]: cool .. in that case, can we just agree that only the tank should have threat .. anyone else should be able to tank if they pull
[DPS]: Agreed 🙂
[Me]: unless its healer aggro .. which is caused by having to spam heal 😛

For info, if you can’t guess, Notnot is the “tank” …

We managed another couple of packs, then they pulled an entire room between them .. silly amount of mobs, some of whom were doing fears, spell-locks and stuns ..

[Me]: pulled enough:?
[Unibetkiller-BurningSteppes]: NOOB HEALER
[Notnot-BurningSteppes]: noob HEALER
[Notnot-BurningSteppes]: rees
[Me]: omg really?  did you see how many you pulled?
[DPS]: You ttwo are idiots, no healer could have healed thrugh that.

We dusted off, started again .. same thing happened … (you would have thought they would learn?!)

[Unibetkiller-BurningSteppes]: ak0pjo
[Unibetkiller-BurningSteppes]: afw
[Unibetkiller-BurningSteppes]: afj’anfwj
[Unibetkiller-BurningSteppes]: dfak´0afijpafsi9jafii’afwaifjua
[Unibetkiller-BurningSteppes]: NOOB HEALER
[Unibetkiller-BurningSteppes]: fuck u
[Unibetkiller-BurningSteppes]: noob
[Unibetkiller-BurningSteppes]: noob
[Notnot-BurningSteppes]: NOOB HEALER COME ON
[DPS]: Unibetkiller you are wearing heirlooms yet your dps is CRAP so SHUT UP!
[DPS]: Leave him dead, it won’t make a difference 🙂
[Me]: ok .. just so you know .. you can kick me if you like .. but you two are a nightmare, are getting reported and ignored, and will have one less healer to queue with
[Notnot-BurningSteppes]: shut up you are noob
[DPS]: Hehe, good move 🙂
[DPS]: Choose your friends more wisely Notnot.

This was the point where someone initiated a kick for “Unibetkiller”, which went through, and then the “tank” Notnot decided it would be best to pull the entire instance and then leave …

We waited only a minute or so (which was spent on a corpse run!) before we got another tank who, if he’d stuck around long enough at the end of the instance, I would have hugged until he squealed .. he did his job perfectly, no-one died, virtually no-one needed healing and it went a smooth as butter on hot toast ….

My worries are two-fold .. firstly, in order for that bad dps to get heirloom gear, I’m assuming he had to have at least one high level character?  I really hope he doesn’t raid or do any “serious” instances with random people; secondly that both of them will continue being a nuisance right up to pugging at maximum level because not enough people will ignore them … or .. the only people left open to pug with them are newer players, who will have a very bad experience and not know how to deal with it.

As a final word .. if anyone reading this finds that they are going into random groups and regularly dying, perhaps you should look in the mirror before blaming others …