VonFeasel and Feasel .. the Dodgy Darkmoon Duo


There is a new Feasel in town, so I thought I’d let you know the team that I use.  This team works for both Feasels .. for the original one, you could probably swap a levelling pet in too – it just depends on luck, really.

This is the team I use:


Personal World Destroyer: Metal Fist, Repair, Quake

Fluxfire Feline: Pounce, Flux, Supercharge

Darkmoon Tonk: Missile, Shock and Awe, Lock-on

As you can see, they’re all mechanical.

For VonFeasel, I find the best tactic is group damage .. I prefer to kill them all, slowly, than have to pick them off one at a time .. not least because his second pet, Mr Pointy, does a lot of damage, so taking most of his health before he even gets to attack seems like a sound plan!

So I start off with the PWD and Quake.  This lasts three turns and does damage to the full enemy group (although Syd may avoid most of it).  Once that has finished, I’ll go for Repair, which also lasts three turns.  You will probably find that on the second turn, PWD dies .. but being mechanical he comes back and then repairs up to full strength.  Do another quake, and then a couple of Metal Fist.  He will probably die at this point.

Next I bring in the Fluxfire Feline (who has always been my go-to pet for Darkmoon Faire anyway).  if Syd is unprotected, use pounce first to take some health off him, and then use Supercharge and Flux (otherwise go straight to Supercharge and then Flux) .. remember, we’re trying to take as much health as possible off the back-line pets.

After that, I just play it by ear.  Syd should be about dead by this point so finish him off with Pounce .. if you’re lucky the Feline will still be alive to take out Mr Pointy and start on Otto – once the Feline dies, bring in the tonk and use Shock and Awe and Missile.  It should only take a few shots to finish Otto off.

You can then heal up your pets and take on the original Mr Feasel – and I basically use the same tactics for him.  If you’re careful, you can probably bring in a lower level pet (but not too low) in order to gain some experience .. I’d recommend starting with the lower pet, as the Darkmoon Eye (Judgement) doesn’t do a lot of damage generally .. then just swap him out for the PWD and continue on from there.  You may need to bring your levelling pet back in to finish off  Fezwick but it is just a matter of experimentation.

Enjoy 😉

A Call for Change

You may have noticed I’ve done a few posts recently about PuG groups, and my experience in them.

Luckily I’m fairly thick skinned and, even when something REALLY annoys me in a group, I try not to let it show in my interaction with other group members.  But boy, it’s sometimes difficult!

My general policy is that, if it is possible to live with the person causing the problem until the end of the instance, then I will, for the good of the group.  However, at that point I will generally tell them that they are going on “ignore” and have lost a potential healer for future groups.  If they’ve been particularly bad, I’ll report them too.  Admittedly this means that I reduce the pool of available group members, but I’d rather wait for another 10 minutes than have to deal with a torrent of abuse, etc, from a bad PuG.

Unfortunately, the /Ignore option in WoW sorely needs an overhaul.

Why, for example, when I ignore someone on say, my shammy healer, does that person also not become ignored on any of my other characters?  It’s not like they’re going to be any better to be around just because I’m on a different character, and why should I allow them that benefit?

Looking at it another way … why, when I ignore someone, am I only “ignoring” that one character?  It’s not that character that is a horrible person, or a bad player .. it is the person in control … and they’re not likely to be any more polite just because they’re on a different character.

They don’t know me … I could be their next door neighbour, their school friend, their mom, their dad, their grandad, their nan … I could be a new player to the game taking my first gaming steps, I could be 12 or 13 … I could have some severe disability or suffer from depression … we’ve seen the stories before, we know that all sorts play, and one of the massive benefits of WoW is that it doesn’t matter WHO you are … what matters is HOW you play, how you interact with people … and how you do that can affect people in dramatic ways, for good or bad.

Taking the point further … that when you click that “ignore” button, you should be able to ignore an entire account, with your entire account … this action should also be noted against each account.  There should be a note against the person being ignored, and a note against the person doing the ignoring.  Over time, as that “ignore” button is pressed, there should be some result … those who have a large amount of notes against their account should feel the consequences .. especially for those getting a lot of ignores against them.  And they should be able to see these rack up .. there should be a viewable section on their character or account screen, that shows how many times that button has been pressed, the current consequences (say, lower in queues, or only being placed with others of a similar “rank”) and where the next consequence is likely to happen (ie, “after 2 more ignores against this account, you will no longer be able to queue with any random players”).

There should also be a wearing-off period, where, over time, the earlier ignores drop off .. so that, if they behave themselves, slowly their “ignore” rank will head back towards a neutral setting … what do you think?

The Good & the Bad of PUGs

I’m going to get to the point soon where I might rename this blog “name and shame” !!  Perhaps it’s because the times I can get in to level my shammy tend to coincide with those times that the rudest players are mainly on, I don’t know, but I’m experiencing a lot of inconsiderate players at the moment.  The problem is, a bad dps isn’t a major concern .. it’s usually fairly easy to get another one and generally a bad dps simply means they’re having problems with doing damage or hitting the wrong thing, or standing in the wrong place, and often dying .. the worse that can happen is that they stay dead :p

As I’m the healer, obviously I don’t have any (major) problems with the healing (although I have occasionally nearly let someone die because I got distracted *eek*) .. but it seems that a lot of the rude/inconsiderate players are tanks.  I’m assuming (hoping) that they are actually simply inexperienced, don’t know how it’s supposed to work and have just queued as a tank because it comes up as an option and it means instant/faster queues.  Some of these “tanks” can’t really be classed as bad players .. I’ve had them before who are immensely apologetic .. they try hard and quite often we can muddle through an instance regardless .. but it’s all about self and group awareness – especially for the tank who is supposed to be keeping threat on everything around him.  The worst player is the one who (a) doesn’t know how to fulfil his role and (b) blames someone else for his lack (unfortunately, usually the healer).

Today, I came across a pair of bad players who also happened to be inconsiderate and downright rude .. a dps/tank combo.  Luckily the rest of the group were nice and obviously felt the same as I did … here’s a little bit of the “conversation” (I’ve removed most of the names, but didn’t feel the urge to be kind to those who weren’t kind to me!):

[Me]: hi
[DPS]: hello

This is the point where the second pull happened, which was a huge one .. two or three packs of mobs.  I kept most alive, but one dps (I’ll let you guess which), died under a massive pounding that was not healable …

[Unibetkiller-BurningSteppes]: NOOB HEALER
[Unibetkiller-BurningSteppes]: RESS
[Me]: i know :p
[Unibetkiller-BurningSteppes]: noob
[Unibetkiller-BurningSteppes]: bb healer
[Me]: hmm .. and who was dead?
[Unibetkiller-BurningSteppes]: kick healer
[Me]: do what you like .. it wasnt a healing problem :p
[Unibetkiller-BurningSteppes]: noob u are healer so heal me!!!!!!!!!1
[Me]: you are dps .. so dps without pulling threat!!!!
[Unibetkiller-BurningSteppes]: lol
[Unibetkiller-BurningSteppes]: go fucking away
[Me]: and be nice to the healer, or you don’t get healed :p
[Notnot-BurningSteppes]: unibet are is my friend he pulling for me
[DPS]: It’s saturday morning, you get the rude kids playing. I’d rather kick the abusive one 🙂
[Me]: cool .. in that case, can we just agree that only the tank should have threat .. anyone else should be able to tank if they pull
[DPS]: Agreed 🙂
[Me]: unless its healer aggro .. which is caused by having to spam heal 😛

For info, if you can’t guess, Notnot is the “tank” …

We managed another couple of packs, then they pulled an entire room between them .. silly amount of mobs, some of whom were doing fears, spell-locks and stuns ..

[Me]: pulled enough:?
[Unibetkiller-BurningSteppes]: NOOB HEALER
[Notnot-BurningSteppes]: noob HEALER
[Notnot-BurningSteppes]: rees
[Me]: omg really?  did you see how many you pulled?
[DPS]: You ttwo are idiots, no healer could have healed thrugh that.

We dusted off, started again .. same thing happened … (you would have thought they would learn?!)

[Unibetkiller-BurningSteppes]: ak0pjo
[Unibetkiller-BurningSteppes]: afw
[Unibetkiller-BurningSteppes]: afj’anfwj
[Unibetkiller-BurningSteppes]: dfak´0afijpafsi9jafii’afwaifjua
[Unibetkiller-BurningSteppes]: NOOB HEALER
[Unibetkiller-BurningSteppes]: fuck u
[Unibetkiller-BurningSteppes]: noob
[Unibetkiller-BurningSteppes]: noob
[Notnot-BurningSteppes]: NOOB HEALER COME ON
[DPS]: Unibetkiller you are wearing heirlooms yet your dps is CRAP so SHUT UP!
[DPS]: Leave him dead, it won’t make a difference 🙂
[Me]: ok .. just so you know .. you can kick me if you like .. but you two are a nightmare, are getting reported and ignored, and will have one less healer to queue with
[Notnot-BurningSteppes]: shut up you are noob
[DPS]: Hehe, good move 🙂
[DPS]: Choose your friends more wisely Notnot.

This was the point where someone initiated a kick for “Unibetkiller”, which went through, and then the “tank” Notnot decided it would be best to pull the entire instance and then leave …

We waited only a minute or so (which was spent on a corpse run!) before we got another tank who, if he’d stuck around long enough at the end of the instance, I would have hugged until he squealed .. he did his job perfectly, no-one died, virtually no-one needed healing and it went a smooth as butter on hot toast ….

My worries are two-fold .. firstly, in order for that bad dps to get heirloom gear, I’m assuming he had to have at least one high level character?  I really hope he doesn’t raid or do any “serious” instances with random people; secondly that both of them will continue being a nuisance right up to pugging at maximum level because not enough people will ignore them … or .. the only people left open to pug with them are newer players, who will have a very bad experience and not know how to deal with it.

As a final word .. if anyone reading this finds that they are going into random groups and regularly dying, perhaps you should look in the mirror before blaming others …

The Joy of Pugs

Just a short one … I’ve been trying to sneak in the odd instance run to get poor old Sprowt levelled a little and, on the whole, I’m rather enjoying it.  But when did virtually EVERY SINGLE pugger become an arse?

I’ve been zoning in as usual, ready to go, prepared for the usual go-go tank who doesn’t wait for the rest of the group to turn up before pulling, for the inevitable hunter who Needs on EVERY .. SINGLE … THING … and then lies about it, for the split in the group where the tank goes one way and at least one dps goes another (and then I get blamed for letting someone die!), for the tank who decides everyone else needs to run constantly to keep up .. even the dead …

However, I knew it was going to be a bad one today when I zoned in and the first thing the tank said was:

 [Snorärgott-Azuremyst]: if the healer sucks i report u bitch to the cop

Then proceeded to pull a couple groups of mobs and a random rare, without bothering to keep aggro .. and then shouted at me to heal him.

I have to admit I did lose my temper a little bit and swore at him … and because I really couldn’t be responsible for my actions when I got the inevitable backlash from his death, I reincarnated, left the group, reported and ignored him.  If we’re really lucky, enough healers will put him on ignore and he’ll have a hard time getting a group.

Rather ironic that the current guild he is in, is called “Socialize” … he obviously needs to work on that a bit …

Three’s a Crowd

Since my first (main) character, my priest, reached 90, I’ve basically been pottering.  Well, that was the theory.  I had no strict idea of which characters to level in which order – and to be honest I kinda like it that way.  Things just then happen almost by accident – it’s like getting an achievement you didn’t even know about, or getting to a new level simply by discovering a new area.  Perhaps its just me .. I am easily amused sometimes!

Anyway, as mentioned in a previous post, I levelled my resto/moonkin druid second and then, because I’m a bit of a collector of pets and mounts, I decided to concentrate on my hunter for a bit.  Apart from the fact that she’s a blood elf and just looks gosh darned good in any old thing she chucks on, hunter levelling is a breeze, I wanted to play a bit with the new hunter pets and she’s a jewelcrafter, so I could start working towards those very sexy jewelcrafting mounts.  Which, by the way … HOW MUCH?!  Blimey they’re going to take some work 😛

I was taking my time with her .. fitting it in around finishing off a few bits with my priest and starting to gear up my druid – then two things happened.  First, Valentines snuck up on us, and i decided that, as my hunter was pretty close to level 89, I’d push on, so that I’ve increase my chances for that love rocket (although not by a lot!).  Secondly, someone mentioned in guild chat about a hunter pet that would no longer be tamable come the next patch.

The pet could only be found in the Dread Wastes and I really didn’t want to be hunting it down “on foot”, which meant that, ideally, I’d need to reach 90.

So the other day, I got the achievement “Terrific Trio” as my third character hit max level.  Straight to town to learn flying *sigh of relief* .. then over to Dread Wastes.


I was a bit vague about how exactly to get this pet .. its a strange maggot type creature that doesn’t exist by itself, but leaps off certain “infected” creatures in Dread Wastes, but in the end it wasn’t too bad.  My normal technique for taming is simply to dismiss my current pet (ensuring I have space for a new one!), stick an ice trap down, get the pet into the trap and then tame at my leisure as the thing stares at me frozen a few inches from my face.  But I couldn’t really do that with these, as the “host” creature would still be pounding on me.  In the end, I simply hit the “host” a few times to loosen the maggots, froze HIM in place, and then just took the hits from the maggots as they attacked .. they didn’t hit very hard so it was easy enough.  And once I had a tame maggot, he helped with the cleaning up 🙂

Now I don’t know if this will be changed in the future .. but this maggot is ginormous!!


Time flies …

I was prompted very recently to revisit my blog when it was mentioned to me that I’d not posted anything for quite some time (thanks Navimie!)

So … what have I been doing in WoW over the last few months?

I’ve been blown away by the new expansion … loving the locations, the music, the humor, the storylines and the accessibility of it all.

I’ve levelled my “main” to 90 as she covers two of the required roles (healer and DPS) … plus as she’s the guild leader it felt right to make her my first 90.  Once I was comfortable with her gear and reputation level (getting exalted with everyone took some time, especially as I couldn’t bring myself to do all of them all at once), I started levelling my druid.

The druid “almost” turned into my main during the last expansion.  I found it horribly frustrating healing with my holy priest during the start of heroic dungeons with her so turned to the druid … to discover druid healing was like a breath of fresh air.  It seemed so much more powerful, yet relaxed … the only thing I really missed was a really good “eek” button, but there were ways around that, and if all else failed there was always the battle rezz!

One thing I did change with the druid for this expansion was her specs.  I had always played resto/feral … at the drop of a hat I could cover any role … tank, dps or healer … and I really enjoyed levelling like that too – the flexibility of being able to scrape at a bunch of mobs .. if it got too much turning to bear or, at really difficult moments, stunning them with a stomp, popping a few heals on, back to cat or bear to finish them off.

But with the advent of the new talent system they altered the druid specs so that you had to make a choice between either cat or bear.  I had never tried moonkin before and decided that it was a grand time to give it a go, not least because I would be able to ditch the 3.5 sets of gear (I had tinkered briefly with making a PvP set) that I’d been carting around.  At a pinch, at least to start with, any spell gear I got would double for both specs.

I’m still not sure if I’ll stick with moonkin …. cat was so much fun, even if I did get confused as to which way I was facing in a crowd sometimes!!

So … I was gradually levelling the druid when the brawlers guild patch came out and I decided, in my optimistic wisdom, that I’d buy one of the invites, get myself through the fights to the point where I could invite someone else, then give it away as a reward or prize in-guild.

Unfortunately there were two fatal flaws in my plan.  Firsty I’m an idiot.  Secondly I’m far too optimistic!

I thought I would be clever.  Because my priest, who would be the one most likely to use the brawlers guild, was always busy doing dailies, instances and raids, I decided to park my druid at the black market auction house.  Not only did she have nothing major to do with her time (I was in a levelling lull at the time), but she had instant travel form, making it much easier and quicker getting back and forth from the mailbox during all of those outbid auctions 😉

So I won. Spent an arm and a leg (luckily resto druids heal easily!) and had me my invite.   And then I realised it was soulbound .. I couldn’t mail it to my priest.   Aaahhh … its okay I hear you cry … you can learn it on any character and then it works over your whole account.  Hmmm .. but that only applies if you can actually learn it … which you can’t until you’re level 90. *sigh* *bangs head on table*

Anyway … it gave me an excellent reason to finish levelling!

As soon as I hit 90 on my druid I was in the brawlers guild and rapidly came to the conclusion that attempting it with a just-dinged 90 with rather dodgy gear and an even dodgier knowledge of how to play moonkin just would not cut it, so in I went with my priest in her facemelter spec.

https://i0.wp.com/www.icy-veins.com/images/brawlers-guild-mazhareen.jpgFollowing Icy Veins for advice I did okay, but currently I’m stalled on the cat, which is the last one of rank 3. I haven’t attempted it for a while though and have better gear now, so I should really give it another go :-)

Since then I’ve been doing a bit of achievement gathering, in a fairly ad-hoc manner. I’ve gone through the dailies and full quest line for the dominance offensive which I really enjoyed .. enough “one off” side quests to keep things interesting and wanting more – and without spoiling anything, the last set of quests were awesome!

I’ve also started with the battle pets … I came to that fairly late as I didn’t want to take time away from levelling my priest, but since then I’ve become a little addicted … not necessarily with the battles themselves, but more with the collecting so far. I’ve now got most of those wild ones, including the illusive minfernal, just the odd one left to get, plus those that drop from bosses or rares.

As for now … this week I’m running the Crown Chemical Co holiday boss daily with my only two characters that can .. I don’t think either can benefit from the random loot drops, I’m just, yet again, attempting to get the Love Rocket – I don’t hold out a great deal of hope though.

I’m also running LFR in order to try and get my secondary Sha-touched weapon.  I finally got the mace for my Priests healing spec so now it’s time to concentrate on getting the dps staff :-)

In guild, we’re having a rather strange time of it at the moment – some weeks we struggle to get a raid group up, other times we have a glut of people wanting to go.  We’re five bosses down in total .. four in Mogu’shan Vaults and the first in Heart of Fear.  Considering we’re a very part-time bunch of raiders, often only raiding for a few hours each week, I think we’ve done pretty well and, at the end of the day, we’re there for the fun of it and possibly the odd upgrade – downing a new boss is just icing on the cake 😉

What is DPS?

Whenever you group up with other people in WoW, in the vast majority of cases you will have people fulfilling one of three roles – tank, healer or dps.

Tanks are the guys that stand at the front and taunt all the bad guys to hit him. He’s the guy often wearing a tin can and his main job is to have everything attacking him.

Healers, conversely, stand at the back, trying desperately NOT to be noticed by the bad guys, whilst keeping everyone alive.

Tanks and healers, generally, fulfil exactly the same job on every encounter – they often have fewer spells or attacks to learn and once they know how and when to use them, they can pretty much do their job “on the fly”.

The final role to be filled in a group is the DPS – the damage dealers. In any group you have more of this role than any of the other two. They are the guys who actually need to know which target to attack first, which targets to incapacitate, which to run away from, which groups need single-target attacks and which groups can all be hit at once.

The onus is on the damage dealers to ensure they do not gain the attention of anything they are shooting – yet if they do, react quickly in either misdirecting back onto the tank, using any talents to remove that attention or using a talent to incapacitate (crowd control) the bad guy.

Damage dealers also have to be aware of everything around them, especially the location of the healer, to ensure they are always within range of heals and to be ready to help the healer or other team mates if it looks like they are in trouble.

When the party is attacking a larger (or hard hitting) group, the damage dealers are often called upon to “crowd control” (CC) – a method of temporarily taking individual bad guys out of a fight whilst everyone concentrates on killing the rest. Different classes of your party will have different types of crowd control – the onus is on each of them to know how their crowd control spell works, what it actually works on (ie beasts, elementals, undead, humanoids, etc) and how long it will work for.  They should also be ready to reapply any crowd control when it wears off, until the tank is ready to take it on.

But the main job of the damage dealers is to kill the enemy. Every fight is a race against time – the more damage can be dealt out, the faster the bad guys die. Conversely, the longer a fight lasts, the more damage everyone in the party takes, which means more healing needed – at some point in every fight, if it lasts long enough, the healer will run out of mana and no longer be able to heal – very soon after that the bad guys win!

How do you know how much damage is being doled out?  Most people use a damage meter addon such as Recount or Skada. These will track how much damage is done per person, per fight, and on an overall basis. You could also use a website such as World of Logs to upload combat logs to – this will break down your full combat log and enable you to analyse individual elements of each fight.

Do you need to know how much damage you’re doing?  No – not really.  At the end of the day, as long as you do enough damage to kill the bad guys before they kill you, it doesn’t matter.  I know a lot of people feel that it is the be all and end all – even the name of your role reflects that.  However, it does depend on what you want to do.  You wouldn’t say that, just because you could swim a few lengths in a swimming pool, you would be ready to swim across the channel from England to France – it is a matter of knowing your current limits and your targets.  The same goes for doling out damage – there are certain known “estimates” in place for various types of encounters.

You do have to bear in mind, however, that certain expectations are in place when you join a group of others.  The others in the group expect that you are able to fulfil the role you signed up for, to the best of your ability, and without them feeling they are compensating for you in some way.  If their damage meters are showing that you are doing less than you should be for any particular encounter, consistently, and it is causing problems for the group as a whole, this will cause bad feeling and may result in either the group splitting, or your removal from the group.  Being consistently average in a group is not a problem – being consistently bottom with a group that fails in encounters is a problem.

In order to know if your output is good enough for the type of encounter you wish to do, you put an imaginary group of people who have identical motor skills, reflexes, abilities and output as you into that encounter.  If they win – you’re ready.  If they don’t – you’re not.

Some raid encounters – those that require a group of either 10 or 25 people to do them – have time limits.  For example a raid boss may “enrage” after 5 minutes, basically meaning that if the group doesn’t kill it within those 5 minutes, the full group dies.

As we know how much health those bosses have, and how long we have to kill them, and how many people in any given raid group will be damage dealers, it is then fairly easy to work out, on average, how much damage each of those raid members need to do in order to successfully kill the boss.  Once you have that figure, you know what to aim for, and whether or not you’re ready.

So … what is dps and what does it mean?  In the strictest translation – it means “damage per second”.  It is the amount of damage you can give out in a second.  Now obviously this is not literal.  Encounters often require movement, and a lot of classes cannot do a lot of damage whilst moving.  A lot of spells cannot be cast once every second, and a lot of them will not do a massive amount of damage when they hit.  So in the true meaning of the phrase, it actually means the average amount of damage you can do, over a long fight.  Basically, the longer the better.

You can test it approximately on a “target dummy” – one of those inanimate objects in most main cities where you can throw your spells all out without retaliation.  In order to test it fairly you should do 3 seperate tests, each time starting with full mana or focus and keep attacking for 5 minutes, during which time you would use your big cooldowns, your focus/mana regeneration abilities, etc.

If you can, set your damage meter to show your damage as it is happening during the fight – at the end of your 5 minutes you may still have damage over time spells ticking on the target dummy, which will slowly reduce your “damage per second” figure until they wear off.  This of course wouldn’t happen on a boss fight, as at the end of the 5 minutes (or the end of the fight), the boss would be dead so there would be no spells ticking over on him anymore.

Whatever figure you get – don’t take it as gospel.  Bear in mind that it may go up in a good mixed group due to the number of extra buffs you will receive; but it inevitably will also go down as the majority of encounters require a lot of movement, changing of targets, crowd control, etc.  If the amount of damage you do on the target dummy is approximately the same as that you can do overall in a 5 man heroic dungeon run then, congratulations, you probably know your class well, the encounters well, and are good at anticipating what types of attacks and movement is needed.

How do pets fit into it all?  Most damage meters will actually include your pet into your damage shown (assuming you have that option selected).  Some may not (currently, mainly the shadowy apparition for shadow priests).  Basically your DPS is quantified by the amount of damage in total you (and your pets) do to a target, divided by the length of the fight.  However, if you die prior to the end of the fight, your damage meter stops “averaging” at that point – so if you did 10,000 damage per second on average, but died only halfway through a fight, the damage meter would still show you did 10,000 dps.  In effect though, your actual dps would only have been 5,000 damage per second – as for half of the fight you were not dealing any damage whatsoever.

This also relates to pets.  If you are a hunter, for example, your pets damage can automatically be included into yours.  If your pet dies halfway through a fight, then suddenly you are no longer getting the benefit of that pets damage.  As you are still alive for the rest of the fight, however, the damage meter will average out the amount of damage until the end of the fight, thus taking into account the pet’s death.

Unfortunately, as mentioned before, some pets are not currently included in damage meters as part of your damage – notably the shadowy apparition.  These little guys are basically a shadowy version of the priest in question – they turns up randomly if you have a specific damage over time spell running, slowly walking towards the target and then exploding when it gets there.  Whilst one is around, there is a higher chance for another to turn up.  Now if you watched one of these “pets” and physically worked out it’s damage per second from the time it appears to the time it disappears, you would realise without having a damage meter tell you, that its damage per second is low – depending on how far away from the target you are, it takes a long time to reach it, say between 5 and 10 seconds.  The resultant damage it does must therefore be divided by the amount of time it was actually around for.  It’s damage per second as it relates to yours must also then be factored in considering the amount of time it is there, compared to how long the fight is.  If only one apparition appears throughout an entire 5 minute fight, then the damage it does has to be divided by the full length of the fight.

Looking at shadow priests specifically, there is a way to roughly estimate how much damage you are doing overall, including those apparitions – which is to make the amount of damage an apparition does on average a percentage.  Having tested it myself, and having looked at other logs for much more accomplished shadow priests than me (ranging from around 10,ooo dps to 32,000 dps), it appears that this particular pet does somewhere between 2% and 5% of a shadow priests total dps.  So – if a shadow priest is doing 10,000 dps in a raid, then you can add on (being generous) another 5% to take into account the pet (at least until this particular problem is fixed), making a total of 10,500 dps.

In conclusion …. “DPS” refers both to the role of damage dealer and the amount of damage they can do.  As long as a damage dealer knows how much damage at a minimum is required for any particular encounter, and knows that they can do more than that consistently, whilst still carrying out all other role requirements (crowd control, movement and positioning abilities, etc), and can demonstrate that to others consistently, then it doesn’t matter how much damage they do.  Basically, they must be able to “hold their own” compared to others carrying out the same encounters.